Game Decisions
What is the Point of a Game Design Document?
How Do We Make One?
1. Know your target.- Have a clear vision and understanding of what you want to make. Make sure your game is suitable and fits your target audience.
2. Keep it short. Keep it to the point and clear, the shorter they are, the easier it is to read, write, and maintain.
3. Prioritize the design. - Divide your game in order of importance e.g have a functional game. Concentrate on core mechanics and visuals, and then expand.
4. Illustrate. - Draw sketches of your plans that make it easier to structure and implement. Present what your game would look like as it’s important to have a clear idea of the visuals before you begin creating.
5. Use user stories.- Describing the game through the player’s vision (Similar to what we did in the game vision statement).
Take into account the games users, their ideas may help develop future storylines or ideas.
6. Invest in a good format. Take the time to structure your work so that it is easy to navigate.
7. Use clear terminology. Don’t over-complicate the document. Make sure language is concise and accessible.
8.
9. Kill redundancy. -Recycle your code - use variables, not hard code). Always reference the new section on your page to have a clean document. Avoid copy and pasting sections.
10. Capture your reasoning - why did you make the choices you made? What led to that thought process?
References:
Nachen, Lennart. 2014 communication amd Game Design Document accessed
02/11/20 http://acagamic.com/game-design-course/communication-and-game-design documents/fern
s, shaun (2020) Readings week 06 accessed 02/11/2020 http://cdmonline.ie/multidev/reading-week-06/Gonzales Leandro. 2016 How to write a Game Design Document accessed 02/11/20
http://www.gamasutra.com/blogs/leandroGonnzalez/277928/How_to_write_a_Game_Design_Document.php
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