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Showing posts with the label week 4

Feedback Strategies

         Be A Mirror From my reading of this article I actually learned a lot. It talked about being a mirror, when it came to giving feedback to others. The feedback you receive or even give to others can help them continue on the growth mindset path. This in turn can help them develop in time to improve on their abilities. In the article it also showed through example how to change. The author gave five qualities of feedback, which are to be specific on how you give them feedback in terms of how you give that individual person feedback. Another quality to have when giving feedback to people is to focus on what the reader is doing and not what the reader is not doing, as according to the author of the article is that a mirror is can not reflect on what is not there. A quality that is in the article is that you should focus on what the person you are giving feedback to put in because by doing this it'll show that effort is more valued. The fourth quality is...

Game Research

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     The game idea I am going to base my research on is agar, which is a game I want to base my game on. I think if I can pull it off, It would be such a fun game to create and make in the end. The game will be addictive, However if I find that is too hard to make I can still go back to the brainstorms I had and use One of them. Game Mechanics: The mechanics of my game should allow you to grow bigger every time that you eat something or get close to something that you touch and when you get touched or get eaten, you will start again from the beginning as a small object. This will in turn affect your score too. The bigger you get will affect how big your score as well. The bigger you get the more points you will get as you grow bigger and bigger. I would like my game to place in empty land. There wont have to be any obstacles as such but the actual items that are playing the game. I would like the game to be crowded so it makes it hard, as once the thing gets bigger it get...

Unity Tutorial 02

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  *Hello Guys* This week of Unity was just about getting the truck to move in different directions using the arrow keys or using the letters W,A,S,D, so the player would have full control when playing the game. Another thing that we was supposed to do this week was try fix the plane game. It had a lot of errors and mistakes. I found this okay to fix because I had the videos to go back on and what I had already did in the Truck project. For this weeks of Unity, I found this week slightly harder. I had a bunch of problems like the view not focusing on the vehicle. I was confused on how to get the focus back on the vehicle. One thing I realized was that when I cant figure something out, I get really frustrated with myself and it affects my mood 😞. That being said, I asked one of my friends how did I fix the problem and I just had to click on the vehicle and press the f button. This made it focus back in....They way I was so relived 😃. I think this shows the power of asking questions...

Game Elements

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     What are the qualities of Games? Qualities of Games: The person in the article starts saying that he may have contradicted himself because, he said earlier that games can not be defined, however according to the person goes to say that a game can be defined. A game can be defined if you spread out all the many different definitions that explain a game, you will find that there are themes that appear frequently when different sources define a game. The person in the article calls these formal elements(rules, conflict, decision-making...).Challenge for game designers refer to them as atoms, because the small chunks may be studied individually. Atoms of the game  : According this article there is no definite list of atoms of a game , as there is numerous different metrics and classification of which parts are atoms and which are not, so that means that there is no perfect list. There are still common themes that occur often, which are. Players Goals Resources and R...