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Showing posts from March, 2021

Tutorial

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  This week in unity I wanted to  add the audio to the characters and to the background to the game to give it more of a listening experience to the person playing the game. I think this week was enjoyable considering that this week was last Unity Tutorial of the semester. I can honestly tell you that I learned a lot in this semesters unity, however that being said I think that I wont be sticking to the gaming side of this course because I don't think its for me. I still gave it a try and even though it had its ups and down I still managed to learn a lot. I learned that I should not leave things to the last minute and to do things in chunks. I should have a goal and break down into little steps and follow them small steps till I have completed the goal.

Tutorial

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For this week I added a new character and the character called Jambi, who is a frog. I also had to add a C # Script which I found easy to do. After positioning Jambi I had to add an animator to the character to the character. The animation that I added was making Jambi the frog twitch and control the pace of the frog twitch. Just like before I added a box collider to the frog. I also put the character in prefabs, so there could be more if I wanted. Then added some scripting to it  In this week I felt like I enjoyed it a bit more than a couple of weeks because I felt that this week was a bit more easier, so I could get along with this weeks Unity tutorial fairly simply. I did not really struggle with anything in this week, so I really enjoyed it.  

Tutorial

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For this week I had to do Cinemachine and particles. I did not add the cinemachine because on the package manager it not appear on the screen like it said it would. I looked for solutions for the problem online but I could not find anything, so after a few hours I decided to leave it and move on to particles. So I went to do the particles part for this week. I went into the effects called VFX and there was something called particles clicked into it and changed the settings in it. I also went into Sprite editor and changed the slice to the settings that was given to me in the Unity instructions then I added the smoke effect to the screen. Overall I think that this weeks Unity tutorial was very frustrating because I could not figure out how to get the cinemachine on my Unity for some reason. I could get the particles working though, which was pretty fun and the process of adding it was pretty easy. I think if I find it simple to follow and can follow it I tend to enjoy working, however I

Tutorial

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In this week of unity we were working on the sprite animation. For this week we were adding to animation to the characters.  First we added animation to the robot enemy that got added to the scene. We did this by adding an animation sprite component to the Robot to make it walk up and down across the screen. I called the sprite Robot and after I added it to the robot. I also had to create a folder for the animation clips in my folder and after putting it in my folder. then on the screen and then scripted the Robot to repeat that sequence. I think this week was a little bit harder for me because the robot was not moving. I manged to add the animation but I couldn't fix the script to make the character go forward and that made me very frustrated so I did some research online and finally found the solution and managed to get it to work. I think I learned perseverance to keep going even when frustrated, however from that everything else was pretty good and enjoyable seeing the characte

Tutorial

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For this week on Ruby's 2d game adventure we were adding collectables, which were things or items that can boost or decrease the health of Ruby in the game. Item that I decided to use was a strawberry. Just like for Ruby and the orange box I added to the scene, I had to add a box collider and I had to resize the box collider which was was easy enough. For the strawberry I had to create a script called Health Collectable. I had to copy the script from unity into the script I had created. I found no problems doing this and I had to add the health bar to Ruby. I found the scripting not too hard just as long I got the wording of the code right. I think overall I found this weeks Unity tutorial for this week pretty good. I was able to do everything which is good. I did struggle a bit with scripting when it came to adding the current health in the script but I was able figure it out, and it was no stress after that part hopefully I can go on to next week and continue this progress for th

Tutorial

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  In this weeks Ruby 2d game we had to add Rigid body's and Box Colliders to the Ruby so that a reaction would happen if Ruby crashed into something and we also added boxes to the scene. Some scripting was involved too. I had to create a C # Script which was not unusual to me as I have did that last semester in Unity. I copied the code which was on unity to my script and it worked well. I found that Ruby that was colliding from the box, but it was from a distance to the box that I had created. I then customised the box colliders.   I try to make the colliders close to make them arm length so the distance from the colliders on ruby to the box would be short so it will seem like there is a wall when ruby goes to the box. I also customised the box collider on the box too. Overall I found this weeks Unity task pretty enjoyable I did not find anything hard and got it through it pretty well, so I am pretty excited to see how next week goes and hopefully I dont struggle with anything and

Tutorial 01

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  So this is my first week of starting Ruby 2d game. It seems very basic from the start nothing to difficult. I actually enjoyed the simplicity of how it was. I had to first start off by creating Ruby which was pretty easy if you follow the steps. Before I started I thought it was going to be so hard because last semester was more video steps whereas this semester was more wordy and less visual examples. It was actually okay and I got into my workflow pretty quickly.  The one thing I found trouble with the most is the Tile maps, for some strange reason it was not me cover the screen that orange colour it wanted. It was coming with tile square in the middle or other bits. This frustrated me, but after preservice I found that I was not adjusting the tile set properly to the right size so could resize the orange background to the game. After figuring that out I was much more relived and found it fun putting the orange tile on the screen and tried to stay neat and tidy in the grid and trie