Posts

Planning

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 Reflection  The first thing I did was decide what I what I wanted to study. I was deeply interested in the business side of gaming, so I decided to plan my research from that topic. I felt that Miror was good for planning and brainstorming ideas, so I began there. From there I began strategizing and organising the topics I wanted to delve in.  What I started to do now was look up any topics that were related to these topics in google scholar. from what I found these were the topics I could see that had any similarities. All in all what I did was brainstorm topics in business and went through some articles on business in gaming. the articles that I had a look through were called Economic growth in Macau, The evolution of the online gaming industry and new business models for the new computer gaming industry. On reflection I think that I can research this topic for the next coming weeks, then change the into a different sub genre under business in gaming  https://www....

Game Testing

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7 different Types Game Testing  In this article it talks about the growth of technology and how important game testing is. In the It breaks down the 7 different types of game testing. It talks about the growth of the gaming industry  and how by 2025 it can grow to reach 300 billion. Game Testing is meant to be one of the optimal  ways to improve game performance, which makes testing crucial to the outcome of the game. Major risks in testing In the testing of a game you will find there is risks like if the target audience that the game is aimed for  does not suit them. Sometimes the game could be missing the excitement , so the people do not like it. Others thing the game could be lacking is if it is not fast paced, competitive or even if its not stand out compared to other games. The features aren't able to work, so broken features, poor sound etc. Most popular Game Testing Technique  The reason why game testing happens is to see if they can detect bugs in the s...

Game Stories

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           What is a Game Story? From my reading and understanding, a game story is conflict that occurs or happens in a game. The storyline happens throughout The Importance of a Game Story? There are various reasons, why a game  designer might have a game story to their game. One of the few reasons is that other games that have reached a high level of success have some sort of storyline. Simplicity seems to be the essence with these stories too. Choices from the player can affect the story too, so it makes the player in tune with the story. How a classical story works is that, you have a protagonist, being the hero and that characters world has been disrupted by an incident that has happened. An example this would be Grand Theft Auto "Vice City. Then what usually entails next is that a gap opens up in the characters life that happened previously. The character tries the convectional way of handling his or hers problem, however that leads him into fa...

Unity Tutorial 08

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       My time learning unity, what I have learned is that I have to appreciate the game designers or game programmers. Before I was ignorant to what actually went into creating a game or even the code to make the player in the games move. I also learned about keeping things in one folder, and just keep your C# Scripts in one folder instead of keeping all over place. This keeps everything in order and makes it quicker when comes to doing things. I found it interesting how you can use the same code for different games and in different situations and you could get the same results, just slots in perfectly. I think what I enjoyed the most with this process is completing the lessons and completing the game at the end, and feeling good about what you have created that might have taken a couple of hours to make. I also enjoyed when something didn't go well and you are trying to fix it and it can take hours to fix, however when you finally fix it you feel so good because yo...

reading and writing week 9

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Looking back at the weeks at the readings and writing assignments I have realized my writing has became more structured and more organised than it has been before. My favourite reading so far has been the reading on growth mindset. I feel there has been a lot of ideals that I can take used for my life personally to grow as a person and I really recommend it to others. My reading notes have been helping me with my game I feel I know where everything is and could programme some small stuff. I think some of the strategies I have learned from the reading like the who what where and why and looking at the conclusion piece at the end to get an overview is something I can take and I use. I chose this image because I liked the way the image looks. I think that it was well edited and has a nice background with it. The image has a nice fade to it as well. I think looking forward I can improve my reading and writing by engaging more in the lectures a bit more when they are on.  

First Playable

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   Hi Guys  Today I worked on my project and today I can tell you I seen progress from where I started till where I ended up at. What I did today was that I had to make the mesh or the player change colour every time I pressed play on the game to start. I did this by making a file that was called material, so that the assets place where all the files were neat and organised. When that was created, in that folder created the next step was to click in it and right click in it then go down the list to material and select it. This then gave me a round looking object. I decided to make five if theses materials and name them each by the colour I wanted them to be. After making these material colours and linking it to the mesh, now when I press play it changes colour either from red to green to pink or even blue. Now what I did next was make the food randomer. I did that code for that by following a YouTube video. From this I code I could make food come out randomly. Since the y...

Game Fun

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 T oday we looked at how fun plays a part in games and the definition of what fun is and learned how to make games fun by making the player think about what to do in order to get through . Games can be described by the 3 components Mechanics, dynamics, and aesthetics (MDA) or otherwise stated as rules – system – “fun” . MDA There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game fun and enjoyable. Eight kinds of Fun To date, the MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission , remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Fun “Fun is a byproduct of good design. It is also not essential for a good gamified system,” by...