Posts

Tutorial

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For this week on Ruby's 2d game adventure we were adding collectables, which were things or items that can boost or decrease the health of Ruby in the game. Item that I decided to use was a strawberry. Just like for Ruby and the orange box I added to the scene, I had to add a box collider and I had to resize the box collider which was was easy enough. For the strawberry I had to create a script called Health Collectable. I had to copy the script from unity into the script I had created. I found no problems doing this and I had to add the health bar to Ruby. I found the scripting not too hard just as long I got the wording of the code right. I think overall I found this weeks Unity tutorial for this week pretty good. I was able to do everything which is good. I did struggle a bit with scripting when it came to adding the current health in the script but I was able figure it out, and it was no stress after that part hopefully I can go on to next week and continue this progress for th

Tutorial

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  In this weeks Ruby 2d game we had to add Rigid body's and Box Colliders to the Ruby so that a reaction would happen if Ruby crashed into something and we also added boxes to the scene. Some scripting was involved too. I had to create a C # Script which was not unusual to me as I have did that last semester in Unity. I copied the code which was on unity to my script and it worked well. I found that Ruby that was colliding from the box, but it was from a distance to the box that I had created. I then customised the box colliders.   I try to make the colliders close to make them arm length so the distance from the colliders on ruby to the box would be short so it will seem like there is a wall when ruby goes to the box. I also customised the box collider on the box too. Overall I found this weeks Unity task pretty enjoyable I did not find anything hard and got it through it pretty well, so I am pretty excited to see how next week goes and hopefully I dont struggle with anything and

Tutorial 01

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  So this is my first week of starting Ruby 2d game. It seems very basic from the start nothing to difficult. I actually enjoyed the simplicity of how it was. I had to first start off by creating Ruby which was pretty easy if you follow the steps. Before I started I thought it was going to be so hard because last semester was more video steps whereas this semester was more wordy and less visual examples. It was actually okay and I got into my workflow pretty quickly.  The one thing I found trouble with the most is the Tile maps, for some strange reason it was not me cover the screen that orange colour it wanted. It was coming with tile square in the middle or other bits. This frustrated me, but after preservice I found that I was not adjusting the tile set properly to the right size so could resize the orange background to the game. After figuring that out I was much more relived and found it fun putting the orange tile on the screen and tried to stay neat and tidy in the grid and trie

Planning

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 Reflection  The first thing I did was decide what I what I wanted to study. I was deeply interested in the business side of gaming, so I decided to plan my research from that topic. I felt that Miror was good for planning and brainstorming ideas, so I began there. From there I began strategizing and organising the topics I wanted to delve in.  What I started to do now was look up any topics that were related to these topics in google scholar. from what I found these were the topics I could see that had any similarities. All in all what I did was brainstorm topics in business and went through some articles on business in gaming. the articles that I had a look through were called Economic growth in Macau, The evolution of the online gaming industry and new business models for the new computer gaming industry. On reflection I think that I can research this topic for the next coming weeks, then change the into a different sub genre under business in gaming  https://www.sciencedirect.com/s

Game Testing

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7 different Types Game Testing  In this article it talks about the growth of technology and how important game testing is. In the It breaks down the 7 different types of game testing. It talks about the growth of the gaming industry  and how by 2025 it can grow to reach 300 billion. Game Testing is meant to be one of the optimal  ways to improve game performance, which makes testing crucial to the outcome of the game. Major risks in testing In the testing of a game you will find there is risks like if the target audience that the game is aimed for  does not suit them. Sometimes the game could be missing the excitement , so the people do not like it. Others thing the game could be lacking is if it is not fast paced, competitive or even if its not stand out compared to other games. The features aren't able to work, so broken features, poor sound etc. Most popular Game Testing Technique  The reason why game testing happens is to see if they can detect bugs in the software. If they det

Game Stories

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           What is a Game Story? From my reading and understanding, a game story is conflict that occurs or happens in a game. The storyline happens throughout The Importance of a Game Story? There are various reasons, why a game  designer might have a game story to their game. One of the few reasons is that other games that have reached a high level of success have some sort of storyline. Simplicity seems to be the essence with these stories too. Choices from the player can affect the story too, so it makes the player in tune with the story. How a classical story works is that, you have a protagonist, being the hero and that characters world has been disrupted by an incident that has happened. An example this would be Grand Theft Auto "Vice City. Then what usually entails next is that a gap opens up in the characters life that happened previously. The character tries the convectional way of handling his or hers problem, however that leads him into failure . The character in the

Unity Tutorial 08

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       My time learning unity, what I have learned is that I have to appreciate the game designers or game programmers. Before I was ignorant to what actually went into creating a game or even the code to make the player in the games move. I also learned about keeping things in one folder, and just keep your C# Scripts in one folder instead of keeping all over place. This keeps everything in order and makes it quicker when comes to doing things. I found it interesting how you can use the same code for different games and in different situations and you could get the same results, just slots in perfectly. I think what I enjoyed the most with this process is completing the lessons and completing the game at the end, and feeling good about what you have created that might have taken a couple of hours to make. I also enjoyed when something didn't go well and you are trying to fix it and it can take hours to fix, however when you finally fix it you feel so good because you can feel so s